{"id":1468,"date":"2025-06-19T22:19:00","date_gmt":"2025-06-19T20:19:00","guid":{"rendered":"https:\/\/projects.madineurope.eu\/craeft-community\/?p=1468"},"modified":"2025-06-19T22:26:31","modified_gmt":"2025-06-19T20:26:31","slug":"crafts-an-analogue-and-virtual-board-game-dedicated-to-crafts","status":"publish","type":"post","link":"https:\/\/projects.madineurope.eu\/craeft-community\/crafts-an-analogue-and-virtual-board-game-dedicated-to-crafts\/","title":{"rendered":"\u2018Crafts\u2019: An analogue and virtual board game dedicated to crafts"},"content":{"rendered":"\t\t
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The ‘Crafts’ Board Game, developed by Ioannis Stivaktakis under the supervision of Xenophon Zabulis at the University of Crete, Greece, is an educational board game centered around traditional crafting arts. The idea was initiated by the student\u2019s passion for role-playing board games and the needs of Craeft\u2019s Valorisation pilot which PIOP leads. \u2018Crafts\u2019 incorporates elements such as resource management, dice-based crafting checks, and a central ‘Market’ system. Players take on the role of artisans, using material cards, dice rolls, and tool upgrades to create intricate objects from raw materials like Sand, Kaolin, Clay, Wood, and Marble. The game aims to balance strategic depth with accessibility and is freely available on GitHub and Steam\u2019s Tabletop Simulator, encouraging contributions and widespread play (see links at the end of the article).<\/span><\/p>

Drawing resources from Craeft\u2019s Authoring Platform, the game includes crafts like glass blowing, clay and porcelain crafting, wood carving, and marble carving, chosen for their cultural significance and unique techniques. Players must manage resources and risks to meet the demands of potential buyers, represented by Seller cards. The game mechanics involve various cards: Material, Tool, Upgrade, and Seller cards, each playing a distinct role in the crafting process.<\/span><\/p>

Gameplay consists of several phases per turn: Material Gathering, Crafting, and Selling. In the Material Gathering phase, players collect Material Cards. During the Crafting Phase, players attempt to create items based on Seller card requirements, with success determined by dice rolls that can be influenced by Upgrade cards. Successful crafting earns gold, while failures may require repairs. In the Selling Phase, completed items are sold to Sellers, earning gold and victory points.<\/span><\/p>

Overall, the game intricately simulates the artisan experience, capturing the balance between skill, effort, and fortune, and encouraging players to master their tools and resources to achieve success and reputation as master craftsmen.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t

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Topics for discussion:<\/strong><\/em><\/p>